Windows ANE tutorial: The native DLL project

At the end of this part you will have: A C/C++ project which you have set up to use the Adobe AIR C API. Note that, although the steps here are done with Microsoft Visual C++, you don’t necessarily need to stick with it. Any IDE or command-line compiler that builds C/C++ code will do, for example GCC. The most important steps in this part of the tutorial are making sure that your C/C++ code can see FlashRuntimeExtensions.h and link with FlashRuntimeExtensions.lib from the Adobe AIR SDK. Time 8-10 miutes Share on: WhatsApp Read More

Categories: AIR Native Extensions and Tutorials.

Windows ANE tutorial: introduction

We sometimes get asked for help with putting ANEs for Windows together, build automation and debugging. The inspiration for this tutorial came from Eric Zwar, who bought our eBook Easy Native Extensions, which has examples for iOS, and heroically applied its principles to making an AIR Native Extension for Windows. Thank you, Eric! I hope you like this one. Share on: WhatsApp Read More

Categories: AIR Native Extensions and Tutorials.

Record Starling gameplay video

In today’s game experience players are much more socially involved than ever before. Even when playing alone you want to record that epic battle with the big bad Boss and later to show it off in the social media. Starling is a great game development framework that can run on desktop and mobile devices, but recording the gameplay on mobile platforms can be a real pain to implement. In this tutorial you will learn how to use Gameplay Recorder native extension for iOS to capture awesome videos directly from your game’s screen. Any previous knowledge about Starling framework counts as Read More

Categories: AIR Native Extensions and Tutorials.