Windows ANE tutorial: The native DLL project

At the end of this part you will have: A C/C++ project which you have set up to use the Adobe AIR C API. Note that, although the steps here are done with Microsoft Visual C++, you don’t necessarily need to stick with it. Any IDE or command-line compiler that builds C/C++ code will do, for example GCC. The most important steps in this part of the tutorial are making sure that your C/C++ code can see FlashRuntimeExtensions.h and link with FlashRuntimeExtensions.lib from the Adobe AIR SDK. Time 8-10 miutes Share on: WhatsApp Continue Reading

Windows ANE tutorial: introduction

We sometimes get asked for help with putting ANEs for Windows together, build automation and debugging. The inspiration for this tutorial came from Eric Zwar, who bought our eBook Easy Native Extensions, which has examples for iOS, and heroically applied its principles to making an AIR Native Extension for Windows. Thank you, Eric! I hope you like this one. Share on: WhatsApp Continue Reading

New website from distriqt

The guys from distriqt came up with a new website at the end of last week: We love the look of it and how it’s organised: there is a neat catalogue of ANEs, each with its API reference and a Get Started guide. Some of the guides are a work in progress, but are being updated as you are reading this. Most of all, though, we like how this site emerged from an open an honest conversation with customers, in which distriqt asked, listened and implemented. Share on: WhatsApp Continue Reading

Release: Camera driver for iOS and Android

We have been sitting on this for a couple of years, unsure of whether it’s worth making another Camera ANE release. But with more than 300 downloads of our Camera Tutorial for iOS we thought you readers spoke loud and clear. While the Camera Tutorial shows you step-by-step how to connect to the iOS camera, capture frames from it and wrap all of this in an ANE, this new release has a lot more functionality and supports Android too. Below is the list of features… Share on: WhatsApp Continue Reading

Gameplay Recorder Performance

Today’s article is a response to a question we found ourselves answering quite a lot on the e-mail since the release of our Gameplay Recorder Native Extension for iOS. The question was: How does Gameplay Recorder affect performance? The performance of an app that uses it, that is. In other words: does the ANE affect your app’s frame rate and how much; does it matter what resolution you choose for recording your gameplay. Intro Let us first have a look at the phases of the gameplay screen recording that have the potential to affect an app’s performance: Rendering a frame Continue Reading